Chaos;Head Love Chu Chu Sprite Ripping

Like with Chaos;Head, the sprites for Love Chu Chu have mostly not been posted anywhere online, so I tried to rip sprites from the game in the same way I did for Chaos;Head. If you missed it, here's the previous post on that.























  • random image of yua from chaos;head in HD

Ripping from PS3

Dump your copy of the game and get its decryptor key (there are plenty of guides for this part). Use PS3Dec to decrypt the iso of the game. Use GARbro to extract all files in Chara.cpk, which you can get inside of the game's iso (without PS3Dec, this file is normally encrypted).

Separate the even and odd numbered files. Use RNE_image_converter to export the even numbered files to .png; this can probably be enough to separate the files. Use Manicsteiner's fork of ChaosChildPCTools (lay_ps3_MO.py) for the odd numbered files. Before using the script, make sure to install the Python modules Pillow and bintopng. Edit the line of code in the Python script that says from RNEIC import bin2png and change it to import bin2png. After that, cd to the folder all of the sprite files are in and run lay_ps3_MO.py [odd numbered file]. This will automatically generate every single sprite for that specific file. This unfortunately has to be repeated for every odd numbered file, but can be sped up with automation.

Ripping from Xbox 360

As usual, buy the game and dump it yourself into a .iso file. There are many tutorials online to do this part.

Use exlnk4 by Asmodean to extract the chara.dat file. The only problem with ripping sprites from Xbox is that the output will be in .bmp, not .png as with the PS3 version.

Use merge_5pbfrag.exe to untile the sprites.

Ripping from PSP (Not Recommended)

As usual, buy the game and dump it yourself into a .iso file. There are many tutorials online to do this part.

This part of the guide is exactly the same as the one for Chaos;Head Noah.

The sprites and CGs here are 480p compared to the 1280p images in the PS3 and Xbox versions.